Pages

Thursday, August 28, 2014

PAX Reminder + Awesome Dragon Thing

Just a reminder to all you locals that Arian will be an panelist at PAX tomorrow evening, August 29th at 6:00 in the Wombat Room.  He'd love to see some friendly faces, but you'll also get to see the awesomeness that is the Pit Beast:




















He's HUGE, one of the biggest pieces Fred the Makerbot has ever produced.  And you can bet he'll be featured in an upcoming episode of the Lost Agency Archives...
If this guy doesn't scare you away, we hope to see y'all there!

Monday, August 25, 2014

Summertime and the Livin' is BUSY!

It's nearly Labor Day weekend and here we are after another long posting delay.  Here's a rundown of what's been going on in our world:
  • Wayfarer has been published, sent, and well received thus far.  Look for an Errata page here on our site soon (yes, even IGG makes mistakes sometimes...) 
    • Did you miss the Kickstarter and still want to play the most comprehensive Multiverse RPG ever?  We'll have hard copies and PDF copies posted to our Etsy site shortly.
  • We're revamping Pocket-Tactics
    • The whole concept of PT has been to have a user-friendly, printer-friendly, pocket-friendly game.  We've simplified the pieces a bit and altered some of the game play, without losing any of the charm.  All the new versions will be posted here soon.
  • Arian is speaking at PAX
    • Such an honor - he'll be talking about his 3D printing adventures and showing off some of his newest creations, including a "weird dragon thing" that he's been printing in parts for the last week or two.  (It's at 6:00 on Friday, so the perfect excuse to start your holiday weekend early.)
  • We're joining this decade!
    • We've enlisted the help of a friend of IGG to get this blog updated more regularly and also keep up with Facebook.
    • We tweet now!  Follow Ill Gotten Games on Twitter please!
Another thing to note - we here at IGG love to hear from you.  Post comments, send us emails, give us a shout through social media.  We want our games to form community, virtual and otherwise.