One of the most recent modeling endeavors Ill Gotten Games has undertaken is to design 3D models through computer aided design programs like Tinkercad. The next step in that process is to actually send these designs through our Shapeways store into production. For those of us that have been working with (and admiring the detail on) gaming models for years, this is a dream come true.
Shapeways allows us to order the figures in a number of different materials, but to start out we ordered in their base product - a white, strong, flexible plastic material. Not only was this an inexpensive way to test things out, but our models are also going to be painted anyway.
Here is our own sprue that Arian designed to modify some 15mm models for the game. The sprue contains both left and right arms and they totally technoed out our Splintered Light ghoul models perfectly:
But why aim for a couple of arms when we can build whole models? From scratch? Without glue?? The Servitor Mech was one of the most complex models that we've yet designed on the computer.
So imagine how stoked we were to discover just how cool the actual model turned out! We ordered two of these, with differing detail, and both were totally tabletop worthy (in our humble opinion).
But why stop at a single small model when we can build a whole ship? A whole ship with it's own docking stand, built and ordered separately? And so, our latest creation is the Roosevelt:
Stay tuned for lots, lots more of these to come. And check back to our Tinkercad link regularly... We're very excited about some of the creatures we're creating. We are rolling random creatures through the Continuum generator, then able to build these beings in 3D the next day, order them through Shapeways, and game with them within a week or so. It's so cool living in the future.
Our little community in the Pacific Northwest is known for being environmentally friendly. There is a huge community of artists locally, and many of them celebrate our love of reuse by incorporating recycled bits into their creations. We like to think that we're a part of that movement in the way we're developing our new terrain pieces and models. Some people may call us hoarders, but we prefer "environmentalists."
Granted, we're lucky to have family and friends who wash and save random bits of plastic and metal for us. And we're exceptionally lucky to live in a place that has organizations like RE Store and the newly-opened Allied Arts recycled art supply store, AARTS. However, most of the parts we used in our new pieces came from the gaming group's kitchens and workshops.
Because this is a gaming blog, we're going to present these pieces, of which we are exceptionally proud, in reverse order - after and before, as it were. Take a close look at the pics and then scroll down to see how much you are able to decipher.
So, that's how the pieces turned out after being sprayed with a new shade of grey-green texture spray paint.
Here's what they looked like before we sprayed:
Scroll down to see the recipe we used to create our futuristic little world...
We intend to play our first Continuum Mini game with this new terrain in mere moments, so stay tuned for that play-by-play and more pics including our fantastic little 15mm models in action. Meantime, start collecting pieces and make your own terrain. We'd love to see photos in the comments for this post!
We didn't actually forget about Continuum Mini. It's like Continuum's feisty little brother, after all, so it wasn't something we were purposely neglecting. It just kind of happened. Until this week...
This week we revamped the system. It's called Mini for two reasons - it's a much simpler game than Continuum and it's a mini game, using 15mm models to enact epic battles. The biggest similarity to Continuum is that we maintain the modular aspect of the game, meaning that the ruleset is a toolkit that allows you to use any model, any genre, any back story. So after writing for the last few days, simplifying things even further and cleaning up the last version of the Continuum Mini codex, tonight we had our first game test in months. Here's how it went:
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Initial Setup |
The opposing forces were made up of the Circle-tech Incursionary Force on one side and the Midgardian Hill Tribes on the other. The set up process took a minute, as we reviewed our character sheets for these new squads, but once we got on a roll the game ran surprisingly smoothly.
Turn 1 - the Combat Mechs moved out to flank the Viking forces, but the Viking force positioned their archers on a hill (thank you Ikea) and moved their Hillfolk spearman and Jotun to intercept the Mechs. Meanwhile, the Circle-tech troopers made a slow advance.
Turn 2 - The Jotuns advanced further while the Hillfolk spearmen charged up a hill. The combat mechs shot their rail rifles at the Jotun but missed. The rocket launcher and heavy machine gun trooper made an advance, as did the axe-armed Vikings.
Turn 3 - The Jotuns charged against the Mechs, activating two skill-pushes and destroying them in melee combat. The Circle-Tech troopers charged themselves, cutting the the Jotun down in a hail of assault rifle fire. The Jotun Huntress rushed across to the safety of the hills, ordering the Hillfolk spearmen to advance to occupy a hill of their own. Advancing from the troopers aft, the heavy machine gun-armed troopers cut down half of the Hillfolk, who stood their ground despite the terrible losses. The Viking swordsmen moved forward, hoping to get closer to the action.

Turn 4 - The Jotun Huntress rushed to eliminate the Circle-Tech commander who, despite attempting an interrupt to bring her down with gun fire, fell to her axe. The surviving Hillfolk spearmen rallied atop the hill just before the heavy machine gunners cut down a large portion of the Viking swordsmen, who routed immediately. The Viking axemen made their way through the cover of the hills, suffering minor casualties to rocket launcher fire.
Turn 5 - The rocket launcher troopers made their way up a hill, while the Hillfolk spearmen moved to the base of the hill to take cover. The Circle-tech troopers cut down about half of the Viking axe-men. Meanwhile, the Hillfolk archers also sought shelter at the base of a hill.
Turn 6 - The Circle-tech troopers wiped out the remaining Viking axemen and the Hillfolk archers suffered minor casualties from the rocket launcher fire. The Huntress rallied the remaining Hillfolk and fled into the hills. The battle ended there, with the Circle-tech incursionary force staking a claim to the site, 673 points to 944 points remaining on the field of play.
So, basically, the game was awesome. We're quite happy with how the test ran, especially after such a recent reworking of the rules. In total it took about 90 minutes, which was just about perfect. Can't wait for the next one....
Here we are at the close of another productive weekend. Friday a package of 15mm models arrived from Khurasan Miniatures and they were even more amazing than we'd hoped - from zombies to kick-ass women, to policemen and reptilian hunters, these little guys have crazy detail for their size. So, that was exciting until we realized that we don't yet have the custom 15mm bases we'd ordered and that would prevent us from using the new models on Monday night. Monday is game testing day at Ill Gotten Games, no exceptions except Halloween last year. Our gamers know that they practically need a doctor's note to be excused from a session.
So, on Saturday afternoon a little bit of positive thinking paid off and the bases arrived just in time from Sarissa Precision. We got to work, basing over a hundred little tiny models on little tiny rounds of MDF, the custom cuts so fresh that each little zipper top bag released the smell of a campfire. We order our bases 3mm thick, so they're strong enough for regular use but not so thick as to overwhelm the smaller models.
While Continuum isn't a miniature-based game per se, it is helpful to have some minis laying around when the characters get into sticky situations and need to visualize their next step. Seeing as how we also have Continuum Mini (dubbed Minium internally) in which we use models, there is never a shortage. These new 15mm models, however, are primarily going to be used for MetaTafl. In keeping with the elegance of the original game of Hnefatafl, the models we use for our game are painted in only one color per team, easily differentiated from the opponent. That means that the models we based yesterday, which only arrived on Friday, are fully painted and ready to go for tomorrow.
Meanwhile, Continuum's realistic physics have allowed something new - Entropy. Entropy is a game within a game within a story, if that makes sense. The group has been exploring Nexus City for a while now, with jaunts around the Multiverse to keep things interesting. Entropy, as the story goes, is the local pastime in Nexus City. So some of those 15mm bases have become pieces for the prototype Entropy board, which we'll get pictures of soon. Meanwhile, the Entropy rules are nearly complete (productive weekend, remember?), so we'll be testing those in another few weeks, depending on how the current modules go.
Ahh... The modules will be another post. They're awesome, and we're eternally grateful to have such creative team members writing up the adventures for our beloved characters.
Along with the bases, by the way, we also received one of these crazy cool 15mm houses that we'll be using for Minium. It is laser cut MDF, snapped together with ease, and looks amazing. (We got the biggest one on the bottom of the page.) We'll be ordering more of these for sure.
Tomorrow is play testing day, and we can't wait to see how the conclusion of this module unfolds....