Showing posts with label Settings. Show all posts
Showing posts with label Settings. Show all posts

Saturday, May 30, 2015

We have a new website!

So...  We're not great at keeping this thing updated.  You all know that.  But we always want our fans to have the access to information about what we're producing and how our games can be played.  So, without further ado, we finally have a new website!

We'll still use this blog to announce events and things, but the site will have all of the information you need to play our games and download our 3D designs.  Oh, and we have the ability to take orders for our products, like Wayfarer: Things Beyond Wonder and Pocket-Tactics.

As always, happy gaming!

Sunday, January 4, 2015

Massive Pocket-Tactics Updates + Instructional Video

How massive can the update be for a game that fits into your pocket?  Well, pretty damn big if we do say so ourselves.  First of all, we've revamped the Pocket-Tactics page here on our site, so now it's easy to find the core rules and all the factions in one easy to navigate location.  Cool, right?

Wait...  All the factions?  Yes, there are TONS of them now.  The team has been designing and printing and we'll be posting the new ones as they're introduced.  Remember that new factions likely haven't been played much when they're posted, so if you play 'em, send us an email to let us know how it went.  Then you can consider yourself an official Ill Gotten Game playtester.  Sorry - no tee shirts... yet.

http://www.thingiverse.com/thing:587960 http://www.thingiverse.com/thing:605587 http://www.thingiverse.com/thing:593779 http://www.thingiverse.com/thing:604807

Been playing Pocket-Tactics and still have questions?  Or are you new to 3D printing and the very first thing you downloaded and printed was a set of PT (as it should be) and you have no idea how to play the game?  Well, per fan request, we've created our first in what we hope will be a series of instructional videos to help with some of the questions that have come up.  Board set up, dice mechanic, stat sheets - it's all explained right here.


We're working on a big Pocket-Tactics campaign, one that our team will be playing over the course of the next few weeks.  We'd love to hear how all of you players are tackling unusual PT play - four player games?  Campaigns?  Tournaments?  (Congrats to Ben Toomey for winning our 2014 tournament last month.)

We'd also love to hear what you think our next video should include.  Drop us an email or post a comment.  Happy gaming!

Friday, November 14, 2014

Big Apple and BIGGER NEWS!

 
Last year, Arian was able to visit MakerBot headquarters, meet the amazing staff, and participate in their first annual Make-a-Thon.  He wasn't sure what to expect - he's an artist, not a programmer - but damn if he didn't fit right in and have a blast. 
 
So this weekend Arian and Jeremy are both attending the second Make-a-Thon, ready to learn some new tricks from other makers and certainly spend some time gawking at the beauty that is banks and banks of 3D printers. 
 
 
Drakendar's video poster


As if that wasn't excitement enough for this week, we're also insanely excited (as evidenced by the video) to announce our newest Kickstarter - Drakendar!

Drakendar, much like Wayfarer before it, is an RPG setting codex, but this is a classic sword and sorcery adventure game with a unique dice mechanic.  Random character creation keeps us close to our Continuum roots, while the story brings us back to our early days of gaming. 
Human Knight

We can't thank everyone enough for supporting our last venture.  If you liked what you received, be sure to pledge to this one too.   Please. 

Saturday, April 19, 2014

Our supporters kick ass by supporting us on Kickstarter

Well, we did it, and we couldn't have done it without all of you! A gigantic thank you to everyone who pledged to our Wayfarer Kickstarter campaign. This game has been in the oven for ten years, and we couldn't be happier that it's finally going to be played by gaming groups other than our own (not that we haven't had a blast keeping it all to ourselves).

Work continues and, as of now, we're ahead of schedule, so it won't be long before the books and PDFs are in the (e)mail. Also, we have for your listening enjoyment (if you're the kind of person who enjoys listening to a bunch of nerds do nerd things) a new episode of the Lost Agency Archives. Episode Two: Return to Nexus City.  Better still, the podcast is now available on iTunes, so accessible AND awesome. 

Meanwhile, more art is being created (we'll be contacting anyone who pledged for custom character art shortly). Speaking of art, check out these awesome 3D models by fellow 3D printer and friend of IGG, Andy de Bruin. They're renditions of art by the amazing Austen Zaleski which will be featured in the book.
On the home front, Dutchmogul been cooking up some models of his own. These 3D printable characters are found throughout the Wayfarer codex and are designed at a small scale (close to standard 15mm) so you can use miniatures without taking up too much table space. If you have a 3D printer (or just want to check them out) all of the models in the range can be viewed and downloaded here in this Thingiverse collection.  (If you don't have a 3D printer, email us about custom prints available through our Etsy store.)


Thanks again to all who pledged and/or supported us.  We'll be posting updates here and on Kickstarter every step of the way, including when we decide what our next Kickstarter might be...  Hmm...  Real life is almost as suspenseful as the Wayfarer setting!

Thursday, March 22, 2012

Extra Extra!

As reported in the Nexus Gazette


Entropy! The Nexus City Sports Authority reports that in mixed 400 D-league, the Lost Agency Liberators defeated the Mercer Maulers 10-4 in the Liberators' first ever match. This achievement qualifies the Liberators to participate in the upcoming mixed 400 C-league round-robbin tournament. After their contest the Liberators and the Maulers whooped it up all night at one Jaana Hynninen's clinic turned temporary speak-easy. A good time was had by all. 


 Our first Entropy test was a success! 






The game ran smoothly and seemed to capture the essence of combat within Continuum without killing characters or npc's. A game within a game... pretty fun!

Saturday, March 3, 2012

Continuum Mini

We didn't actually forget about Continuum Mini.  It's like Continuum's feisty little brother, after all, so it wasn't something we were purposely neglecting.  It just kind of happened.  Until this week...

This week we revamped the system.  It's called Mini for two reasons - it's a much simpler game than Continuum and it's a mini game, using 15mm models to enact epic battles.  The biggest similarity to Continuum is that we maintain the modular aspect of the game, meaning that the ruleset is a toolkit that allows you to use any model, any genre, any back story.  So after writing for the last few days, simplifying things even further and cleaning up the last version of the Continuum Mini codex, tonight we had our first game test in months.  Here's how it went:

Initial Setup
The opposing forces were made up of the Circle-tech Incursionary Force on one side and the Midgardian Hill Tribes on the other.  The set up process took a minute, as we reviewed our character sheets for these new squads, but once we got on a roll the game ran surprisingly smoothly.  

Turn 1 - the Combat Mechs moved out to flank the Viking forces, but the Viking force positioned their archers on a hill (thank you Ikea) and moved their Hillfolk spearman and Jotun to intercept the Mechs. Meanwhile, the Circle-tech troopers made a slow advance.

Turn 2 - The Jotuns advanced further while the Hillfolk spearmen charged up a hill.  The combat mechs shot their rail rifles at the Jotun but missed.  The rocket launcher and heavy machine gun trooper made an advance, as did the axe-armed Vikings.

Turn 3 - The Jotuns charged against the Mechs, activating two skill-pushes and destroying them in melee combat. The Circle-Tech troopers charged themselves, cutting the the Jotun down in a hail of assault rifle fire. The Jotun Huntress rushed across to the safety of the hills, ordering the Hillfolk spearmen to advance to occupy a hill of their own. Advancing from the troopers aft, the heavy machine gun-armed troopers cut down half of the Hillfolk, who stood their ground despite the terrible losses. The Viking swordsmen moved forward, hoping to get closer to the action.


Turn 4 - The Jotun Huntress rushed to eliminate the Circle-Tech commander who, despite attempting an interrupt to bring her down with gun fire, fell to her axe. The surviving Hillfolk spearmen rallied atop the hill just before the heavy machine gunners cut down a large portion of the Viking swordsmen, who routed immediately. The Viking axemen made their way through the cover of the hills, suffering minor casualties to rocket launcher fire. 


Turn 5 - The rocket launcher troopers made their way up a hill, while the Hillfolk spearmen moved to the base of the hill to take cover.  The Circle-tech troopers cut down about half of the Viking axe-men.  Meanwhile, the Hillfolk archers also sought shelter at the base of a hill.  

Turn 6 - The Circle-tech troopers wiped out the remaining Viking axemen and the Hillfolk archers suffered minor casualties from the rocket launcher fire.  The Huntress rallied the remaining Hillfolk and fled into the hills.  The battle ended there, with the Circle-tech incursionary force staking a claim to the site, 673 points to 944 points remaining on the field of play.


So, basically, the game was awesome.  We're quite happy with how the test ran, especially after such a recent reworking of the rules.  In total it took about 90 minutes, which was just about perfect.  Can't wait for the next one....

Thursday, March 1, 2012

The Current Game

Our current incarnation of Continuum has been epic.  We've been playing with these characters since January 2011, and they've become like family to us.  Because we choose to play in the Multiverse, our characters can vary widely - species and personalities and characteristics aren't limited to a specific planet or other geographic location.  


The Lost Agency:
Operating from the Vagabond, a safe haven for trans-universal adventurers, the Lost Agency may be hired to handle a wide variety of tasks. With an ever-growing roster, the agents of the Lost Agency possess a wide array of skills and no job is beyond their combined expertise.


Mr. Jackson
Species: Human
Home World: Earth
A man with a thousand names, the trans-universal adventurer known throughout many worlds as Mr. Jackson is considered to be the first member of the Lost Agency. The agency carries on his legacy, as it was founded in his honor by his surviving allies after he sacrificed himself to destroy the god-world, Tartarus.
The Professor
Species: Phyto-Processor
Home World: The Observatory
Created and abandoned by an advanced culture, the Professor is a hyper-intelligent, sentient plant dedicated to learning and exploring the Multiverse and ambulating by means of a highly sophisticated robotic suit. Before helping to found and run the Lost Agency, the Professor was a renowned Doorman, a specialized technician able to operate the mysterious Omnispheres, devices capable of transporting their users throughout a network of universes.

Baldev
Species: Jotun
Home World: Jotunheim
Displaced from the Nine Worlds after an invasion at the hands of the then-aligned Tartaran Empire and Techno-Sovereignty, Baldev, prince of Jotunheim, found his way into the company of Mr. Jackson and the Professor. With his great strength, magical prowess and skilled swordsmanship, Baldev has been an invaluable asset to the Lost Agency.

Rayston Berkely
Species: Human
Home World: Earth
Drawn into the Multiverse by a magical talisman left to him by his grandfather, Rayston searches for a way home for himself and his girlfriend, Olive. Armed with a weaponized guitar and aided by Starfall, a magical horse able to transport its rider between realities, Rayston and Olive travel the Multiverse, searching for Earth and adventuring in the name of the Lost Agency.

Rocky Donovan
Species: Tentri
Home World: Tentrus
An alien reporter in human guise, Rocky Donovan was working a diplomatic mission with the Dominion when his brane ship was stolen. Joining up with what would become the foundation of the Lost Agency, Rocky went on many adventures before his life was taken at the hands of the notorious Tartaran assassin, Quilloitis.

Alexandra
Species: Human
Home World: Eden Prime
Freed from a stasis pod after a thousand years of temporal displacement, Alexandra awoke to a world ravaged by war and famine. An expert technician and innovator, Alexandra has been an invaluable addition to the Lost Agency, designing and maintaining field gear and providing leadership in the absence of The Professor and Baldev.

Pigdexter
Species: Pig-Man
Home World: Pig-Earth
Rescued from enslavement at the hands of a Teledrome Quiz Show, the brilliant pig-man outcast, Pigdexter, has made up for his inexperience with raw enthusiasm and bravery.

Henry Cobb
Species: Human
Home World: Earth (Variant)
Leader of a slave-rebellion in a version of Earth where the South won the Civil War, Henry found his way to Nexus City after 150 years of enslavement at the hands of the Observer known as the "Faceless One." Joining forces with the Lost Agency, Henry aids them in their missions, searching when he can for the whereabouts of him wife and children.

Upsillon
Species: Basilisk-Kin
Home World: Bastion (Earth-Variant)
Champion tunnel-delver and unarmed combatant, Upsillon comes from a community of creatures spliced from Basilisk DNA by the last survivors of humanity in an Earth assailed by mythological creatures. Indebted to the Lost Agency for his people's liberation, Upsillon has served them ever since.

Metis
Species: Wood Sprite
Home World: Bastion (Earth-Variant)
Spawned from a powerful book capable of realizing its reader's whims, the wood sprite, Metis, was born attuned to the Professor and is devoted to him and his allies within the Lost Agency.

Mister Mistook
Species: Gnome
Home World: Duskmoor
An unparalleled tinkerer, Mister Mistook's combined scientific expertise and magical prowess make him one of the most sought-after personalities in the Multiverse. Scarred from seeing his work used for destruction by the unscrupulous Circle-Tech corporation, Mister Mistook has since fought to undo their damage and make reparations for the harm his creations have done.